WTF is this Beats By Dre epidemic? (turns into audiophile thread))

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Old Jan 9, 2014 | 09:15 AM
  #121  
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So I have to get advice here since my other forum happens to have hard core audio guys on it.

This is the kind of stuff they suggest for entry level
Woo Audio Sound of Excellence Products
Old Jan 9, 2014 | 09:19 AM
  #122  
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Originally Posted by JZ oo7
I've heard great things about Beyerdynamic. I'm using AKG K701 and have been very happy with them. Would the DT990 be similar to the K701 and would it be a step up? I listen to all types of music, mainly vocals. My setup right now is a WooAudio WA6 with a Sophia Princess 274b.
oh..... you has woo stuff

OK I have to go somewhere else to get suggestions haha
Old Jan 9, 2014 | 09:25 AM
  #123  
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Originally Posted by sigma pi
So I have to get advice here since my other forum happens to have hard core audio guys on it.

This is the kind of stuff they suggest for entry level
Woo Audio Sound of Excellence Products
Hory clap that is some extremely pretty stuff, but it seems like it's made for the kind of person that needs $50,000 socks and a gold-plated baby stroller for their dog. That being said, I would love to hear the difference between their Firefly and something cheap like my TotalAirHead powering a set of Sennheiser HD-650's.
Old Jan 9, 2014 | 10:35 AM
  #124  
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Originally Posted by wombatsauce
Hory clap that is some extremely pretty stuff, but it seems like it's made for the kind of person that needs $50,000 socks and a gold-plated baby stroller for their dog. That being said, I would love to hear the difference between their Firefly and something cheap like my TotalAirHead powering a set of Sennheiser HD-650's.
They laugh at our sennehisers


Jolida FX-10 vacuum tube integrated amp

I am looking at this
StarTech.com USB Stereo Audio Adapter External Sound Card w/ SPDIF Digital - ICUSBAUDIO2D - Sound Cards/Audio Interfaces - CDW.com

then a USB selector to go to PS3/PS4/PC

Last edited by sigma pi; Jan 9, 2014 at 11:14 AM.
Old Jan 9, 2014 | 11:07 AM
  #125  
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Affordable

Affordable Audio Venice California in West Los Angeles, | AA TECH DESIGN |

GTFO
Old Jan 9, 2014 | 11:58 AM
  #126  
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Old Jan 9, 2014 | 12:02 PM
  #127  
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Class A Tube Headphone Amplifier | eBay
Old Jan 9, 2014 | 12:16 PM
  #128  
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Originally Posted by sigma pi
They laugh at our sennehisers
Oh, I don't doubt that! Their monoblock amp costs quite a bit more than I paid for my WRX. All about perspectives.

Gorgeous. I would probably set it on fire trying to build it, so I think I will practice on some of my older stuff until my soldering sucks less. My Discman needs new caps on the headphone side, and I have another couple old devices that need some work.
Old Jan 9, 2014 | 12:18 PM
  #129  
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This is turning into a hipster stereo thread and Walker is gonna start buiding stuff now
Old Jan 9, 2014 | 12:30 PM
  #130  
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Originally Posted by w0ng3r
I wonder how those stack up against the astro a50's, review please. I'd imagine the sound quality and sound stage would be better.

If only they were wireless!

Here's a nice resource of reviews of headphones for gaming purposes:
Mad Lust Envy's Headphone Gaming Guide: (Updated 1/9/2014: Shure SRH1840 added)

Sennheiser PC360
Sells for $180-250.

Review (Click to hide)


Seriously, if you want a headset, this is one is hard to pass up. Easily the best headset I have heard with a sound quality that doesn't make audiophiles cringe.

Clarity? Check. It lags behind headphones like the AD700, K70x, Q701, and HD598, but for gaming, it is NO slouch. I can say that it COULD be clearer as a whole in comparison to headPHONES in their price range, but as far as headsets go, I highly doubt clarity would ever be a complaint. It picks up subtle details with ease.

Balance? Check. There is no part of the audio spectrum that I felt was truly emphasized over the rest. Well balanced. That's all I can say. Treble is neither too smooth, nor too sparkly. It sounded neutral. Fantastic.

Soundstage? Lagging behind the monsters that are the K70x and AD700, but is indeed no slouch. I'd say it has a bigger soundstage than the DT990. Fantastically large sense of space and airiness.

Directional Cues? Check. What can I say? This may actually be as good as the best when it comes to overall directionality. Trust me when I say that I could EASILY tell where sounds were coming from with the games I love to test.

Easy to discern front and back? Check. Perhaps the main shortcoming of Dolby Headphone (as some games just don't do this well even with the best headphone ever), and the PC360 got it down masterfully for those games that do rear positional cues well.

If you're in the market for a wired headSET, this should be the top priority. If you're looking for clarity, the PC360 does a fantastic job.

Comfort-wise, it's near identical to the HD598. The pads are wonderful and huge enough for your ears, but the clamp can be bothersome. Extend them to fit loosely, and they'll feel pretty good. Your mileage will vary.

If these indeed sound exactly the same as the 595 (or modded 555s), then unless you really need a mic and volume control all in one package, you'll be saving money by going with the 555's and modding them for the 595 sound and attach a mic. However, the PC360 can be had for around $180, and brings everything in one very attractive package. I can't say anything about the 555 and 595, but the PC360 is definitely a gaming beast.

Fun: 6.5/10 (Pretty Decent. Well balanced, but not really matching the punch in bass I like from funner cans, though the bass is enjoyable at times).

Competitive: 9.5/10 (Amazing. I highly doubt you'll be complaining about anything as you're precisely locating anything and everything around you).

Comfort: 7/10 (Good)
Astro A50
The Astro A50s. The first venture into fully wireless headsets for Astrogaming. Prior to the A50's inception, Astro released the discontinued, rare, and very sought out Mixamp 5.8. The Mixamp 5.8's main selling point was that any standard headphone or headset terminated with a 3.5mm plug could be attached to the Rx unit (receiver), essentially making them wireless. As you guys may know, I'm a humongous fan of the Mixamp 5.8, and it remains as my main gaming device when using my audiophile headphones. While it wasn't truly wireless (you still have your own headphone's wires to deal with), it did remove the tether always necessary between the console and yourself in wired setups, making it a more elegant, and cleaner solution than anything else before.

Unfortunately, Astro didn't find the Mixamp 5.8 to be a big seller, and sought out other solutions. This is rather unfortunate, as with more improvement and functionality, future iterations of the Mixamp 5.8 could have been a huge success in my eyes. Ah well, them's the breaks. So now Astro steered their focus away from the 5.8 and towards fully wireless headsets, the first being the Astro A50s.

Upon opening the freshly designed package, you are greeted with the A50, the transmitter (that shares the same body as the Mixamp 5.8's Tx unit, though different inputs/functionality), parts of a headphone stand (which is VERY nice of Astro to supply), and the necessary cables (which I will edit into this review later, as I have a mess of cables from 3 products at the moment).

Now onto the headset itself. Upon first listen, I was immediately attacked by a relentless assault of bass. Seriously, it absolutely surprised the hell out of me. My prior experience with an Astro headset was the first gen A40s, which was anything but bassy. For a $300 headset, I EXPECTED a well balanced, competitive oriented headset with nowhere near as much bass as the A50s have. In truth, I was quite put off by it.

The A50 has 3 presets:

Preset 1: Media (Bass enhanced)
Preset 2. Core (Balanced/flat)
Preset 3: Pro (Enhanced details in the mids and treble)

In reality it sounded more like:

1. Boomy, muddy, and completely useless.
2. Boomy, and veiled
3. Bassy with extra detail

No, I'm not kidding. I found the only preset worth using was the Pro Preset, which wasn't bass light to begin with, but at least I could actually hear the details, and it was quite decent sounding, though ultimately catering more towards fun than competitive, and not exactly sounding balanced. It's honestly not even worth mentioning the other two in this review past this point, because quite frankly, they're quite terrible sounding. In my future review of the Astro A40s (w/Mixamp 2013 Edition), you can see Astro's presets CAN be useful and maintain some clarity. Just...not here.

I'm not even sure whether to fault the presets, the fact that it's wireless, or if it's the A50's drivers themselves. I plugged in the transmitter to my PC in which the transmitter functions as a USB dac/amp (as well as microphone). The presets as well as Dolby Headphone are disabled, allowing you to hear the drivers work at their most natural state. Well, it seems to be the drivers. They are quite bassy. I am quite literally confused as to why Astro decided to use such bassy drivers for their most expensive gaming headset.

The A50s weren't down for the count yet, though. While 2 of the three presets left a really bad taste in my mouth, I still had one functional preset. Firing up CoD4 (and later on MW2) revealed that the A50s were decent gaming performers albeit on the disappointing side in terms of sound quality. It does perform fine when getting down to the nitty gritty, with a little more bass than I'd prefer out of competitive gaming cans. While the audio quality isn't great, positional cues and details were decent to good. The problem is that it's a closed headset, and everything sounds congested. The A40s sound more open, airy, and balanced, even with the speaker tags on. As far as the wireless capabilities, I find it to be great, where it takes quite a bit of distance for the A50's to drop the audio. I didn't notice and snap, crackles, or pops, nor did I get any hiss until you crank the volume quite a bit past the point where I'd say it's humanly necessary.

I'll get to the specifics in the break down.



Build Quality:

The Astro A50 shares the same body and aesthetic design of the A40s, which is to say, they look/feel great for a headset. There are a few key differences from the A40s.

1. The microphone is permanently affixed to the left earcup. The A40's is removable.
2. The cups are closed, and unlike the A40s, can't be removed for a semi-open design. They are now fully closed.
3. The right cup can be pressed on the sides to adjust voice/game volume, similar to the Mixamp's voice/game ****, with the exception that it's two hidden buttons you press, not turn. Once you go completely towards the game or voice side, a chime will play, letting you know you're at 100% game or voice.
4. On the rear of the right cup is where the power button, preset slider (EQ), and volume adjustment is placed.
5. On the rear of the left cup is where the mini usb input (for charging), and the 2.5mm controller input (for the 360 controller) is placed.

Build-wise, I felt the parts used were pretty high quality. Astro made a pretty reliable looking headset here. Nothing looks or feels cheap. The plastic used looks high-grade, and looks like it can take a beating. I'd still handle it with care, however. The only area of 'weakness' that I'd be wary of, is the headband padding piece which sort of 'floats' in the center of the headband. Doesn't look like it'd be a problem, but it's the only area I can see that would probably be the first to give out with rough treatment.

The A50s swivel inward, so you can lay them flat if you need a breather. I find them very comfy letting them rest on my shoulders/neck area, which is rare compared to the vast majority of audiophile headphones which have huge cups, won't swivel, etc.



Comfort:

I must have a ginormous head, as I have to wear the A50's fully extended. That, or they don't have enough give. On the opposite side of the size spectrum, the PC360 has enough extension to fit the head of a giant. I wish more headphones allowed that much freedom in size. The A40/A50 is comfortable, but they are at their limit with my head. It could use just a bit more extension, in my opinion.

The pads are made of cloth/velour-like material, which is to say, they are quite comfy to my ears, and won't be heat building/sweat-inducing like typical pleather. I've felt better, but they do their job well.



Microphone:

While I'm not too experienced with microphones, I didn't have any issues with my tests. It picks up my voice well. The microphone is long, pliable, and one of the better mics I have used. I don't see anyone having issues with this mic. The microphone is muted when placed upright,m similar to the PC360. Much better than having to press a button.



Accessories:

Headphone stand: also has space for the Tx unit.

Tx unit (transmitter): optical input, optical output (passthrough), USB input (to pair and charge the A50), 3.5mm auxiliary input (for future accessories, mp3 players will not work.)

Cables: Optical cable, 2 mini USB cables. One for powering the Tx unit. This one will also feed the voice chat from the PS3 (has to be hooked up to the PS3 directly). The other is for charging the A50s. 2.5mm male/male for Xbox 360 voice chat capabilities, and the only cable you will need to constantly have attached if using voice chat on the 360.



Isolation/Leakage:

In terms of letting sound in/out, I find the A50s to perform...decently. I do hear a fair amount of leakage, so I wouldn't crank these loudly if someone is near me sleeping. As far as keeping external noise out, I found that while using the A50s, it did a decent job overall. I wasn't truly bothered by external noise, though it's not particularly great at it. I blame the cloth pads, which sacrifices isolation/noise leakage protection for extra comfort/less sweat inducing.



Bass:

As mentioned earlier, the bass is overly emphasized and boomy for a high-end headset. It's enjoyable on the bass light preset, but ultimately too strong to truly make this headset compete with the other, more balanced headsets like the PC360, SLYR, AX720, and Astro's own A40s. On the flat and bass heavy presets, the bass is loose, boomy, and sloppy. It mucks up the detail quite heavily, making these presets worthless. I'm seriously wondering if the default presets are causing this extra boominess, but I feel that if/when the custom presets become available, a lot of bass reduction is needed to compensate.



Mids:

Due to the heavy bass emphasis, mids are drowned out a bit. The mids are distant, but not lost. For the purpose of gaming, the mids are fine, but ultimately not forward. The Pro preset brings out the mids a bit more, which is helpful. For the other two presets, the mids are heavily recessed.



Treble:

With the good preset, treble is crisp and bright. It can get sibilant, but not many instances where I see treble being problematic. Again, the Media and Core presets place too much emphasis in bass, drowning out everything that isn't bass.



Soundstage:

Somewhat closed in. It's not going to win anyone over based on size.



Positioning:

Due to the closed sound, and not so large a soundstage, positioning isn't great, but it's not bad. It's passable, and sometimes even good.



Clarity:

To repeat what I have already mentioned, clarity is decent on the Pro preset with sparkly details, albeit somewhat artifical sounding. Clarity is just plain lacking on the Core and especially Media presets. The sound turns overly warm and bass heavy, and all details are sucked out.



Amping:

No possibility of being amped, as the transmitter can only take a digital signal, with no way to attach an amp. The A50 is fairly sensitive in either case.



Value:

This one isn't hard. It's $300. That's a hard number to swallow. The main benefit of the A50 is that it's wireless. You do get everything you'll ever want in one headset, but sound quality is clearly lacking. I prefer the sound quality of the SLYR, A40, AX720, PC360 by a considerable margin. The A50s are left behind on sound quality. If sound quality is important to you, I'd advise you get something else. It's that simple. In good conscience, I can't recommend the A50s based off it's sound quality. For the purpose of worry-free wireless gaming, the A50s are good enough on the Pro preset if being untethered is absolute top priority, though you will be making some sacrifices for the benefit of going wireless.



Final Impressions:

The A50's quite honestly make a better stereo headset than a Dolby Headphone one. I find it enjoyable for music off my PC, but not so much for gaming w/Dolby Headphone. Whether it's the drivers, or the internal amp in the headset, or the presets, the A50s put out bass oriented, and muddy sound for gaming.



Final Scores...

Fun: 6.5. Very decent. While the bass is strong, the only preset worthy to be used is the Pro preset, and ends up sounding heavily processed, which detracts from enjoying non-competitive games to their fullest extent. Bass adds to the immersion, but when you can't hear details, it sucks away from the fun factor, so I don't recommend the other two presets even if just for fun.

Competitive: 6.5. Very decent. Again, the Pro preset brings out the detail which helps quite a bit, but the headphone is still on the bass heavy side which detracts from focusing as much as I'd personally like. The soundstage and positional cues aren't great, and the sound overall feels closed in, but for most gamers, the A50s would be at least, passable.

Comfort: 7.5. Very good. A pretty comfortable headset all around. No problem wearing them for hours on end, with just a few occasional times of re-adjusting them. My only complaint is that it could use a bit more extension for larger heads, as I have to wear it fully extended.
Old Jan 9, 2014 | 12:33 PM
  #131  
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Originally Posted by joltdudeuc
Beyerdynamic DT-770-PRO-32 Closed Dynamic Headphone for Mobile Control and Monitoring Applications, 32 Ohms:Amazon:Musical Instruments

Love these DT-770 headphones... $185 for the 32ohm are a steal.

$165 for the 250ohm are a steal too, but you'd need a headphone amp to power them.
I wanted to pick up the DT-770s but when I was in the market a few years back, they were not available

I ended up going to Audio Technica and picked up a ATH-A900, I love them a lot.

I might pick up the DT-770s just for fun.
Old Jan 9, 2014 | 12:36 PM
  #132  
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hah speaking of beats by dre, there's an ad on i-club for em
Old Jan 9, 2014 | 03:37 PM
  #133  
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Originally Posted by wombatsauce
I use Heaphone.com's TotalAirHead (amp) and TotalBitHead (amp+DAC). I got them from headphone.com a few years ago when a friend let me borrow his for a couple days and it blew my mind. Now, I see that they do not sell these anymore but I have no idea why. I had wanted to upgrade to one of their nicer desktop models but at this point I think I would really like to build something myself.

I don't know anything about the FiiO pieces but they seem to have good reviews. I would definitely try one out. These amps I have were both over $100 so that is a great deal. These will work with phones up to I think 300ohm. I usually use my Sony MDR-XB700's because I currently do not own anything better. The only problem sometimes is too much head-crushing bass (and looking like I have a disco strapped to my head).

Don't know about using a phone and MP3's for source though. So far I have never been impressed by that. I have mostly MP3's that I made myself but in every case, it sounds night and day different better, more clear, wide open, vivid and hearing things I never knew existed when I play the same music using an old Sony Discman (D-555) as source into my amp. I can take a CD from that thing, rip it to MP3, and then play the MP3's (no less than 320k) back from another source and can instantly hear the difference. Maybe I am just doing it wrong. A few friends have tried to save me from my CD players but usually agree that it does sound better after the Pepsi challenge (but that they still do not want to carry around large old crap - which I understand). Of course no one wants to be "that guy" with a CD player from the 80's but it just sounds soooooo goooooood. The way I look at it, at least I am not sitting at a coffee shop listening to LP's. Heh.

This is also the same with Bluetoof or wired in my car though - using my phone via Bluetoof or the USB port in my car. There is a massive difference between the two, using the same exact file as source, played through my car's audio system. Bluetoof sounds weak and tinny, and you cannot turn it up. I assume it's due to bandwidth (but I don't really know).

Sometimes I use an iPod because it's just not practical to carry around a massive player and discs, but when I use my phone, it does not sound as good, and I can sometimes hear other noises in there which I assume means my amp may not be very well sheilded. I should try the line-out thing though as I have been using the headphone output adjusted aurally to the same level as the line out on my CD player.

The biggest difference I see between using MP3 or a CD is that with the CD, I can really crank it up because it sounds pure and clean. Sometimes so much that I will start listening and sort of get lost in the music. With MP3 (or even a lesser CD player) I cannot, because it does not sound as good.

But, that is probably why the Sony D-555 Discman continues to sell for more than it was new in 1989. Last one I saw was on eBay for $555. Have seen them go for nearly $1k if they were in good shape.

Yah the signal coming out of the iphone headphone plug is pretty weak, hence the line out dock cable. Works pretty well, noticeable difference and was cheap to try. Unfortunately my car radio (Rockford Fosgate 8250Ti) doesn't have an aux in nor does it play mp3 cd's, so i haven't been able to test a phone playing through my car system. I can tell tho that a cd burned from a 360kb mp3 sucks compared to one burned from m4a or flac.



Who wants to start the official audiophile meet so we can try some sweet headphone/amp setups?

Last edited by LGT Mark; Jan 9, 2014 at 03:40 PM.
Old Jan 9, 2014 | 04:11 PM
  #134  
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Originally Posted by glenspen
This is turning into a hipster stereo thread and Walker is gonna start buiding stuff now
Start building stuff??

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Old Jan 9, 2014 | 06:59 PM
  #135  
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Originally Posted by LGT Mark
Yah the signal coming out of the iphone headphone plug is pretty weak, hence the line out dock cable. Works pretty well, noticeable difference and was cheap to try. Unfortunately my car radio (Rockford Fosgate 8250Ti) doesn't have an aux in nor does it play mp3 cd's, so i haven't been able to test a phone playing through my car system. I can tell tho that a cd burned from a 360kb mp3 sucks compared to one burned from m4a or flac.



Who wants to start the official audiophile meet so we can try some sweet headphone/amp setups?
I'll have to pick up that line out thing, looks cool and indeed is inexpensive.

My stereo in my commuter is not good enough to really notice a difference between my wired ipod and a CD, because it's just the stock "premium" system in a new Corolla (I'm so ashamed). I was pretty surprised to see such a difference in the bluetooth audio. Now that I think about it, I have not had a nice system in a car for a few years.

I followed the link to the system in the LGT - that is very impressive. I have not built anything into a car for many years. I had my last system in totes in my place and finally just gave it away (all Alpine Ai-Net stuff, with Infinity Kappa Perfect drivers). I did stuff it all in my '93 Justy a few years back and drove around like that for a bit. Best headaches ever.

Speaking of a meet, I think that would be pretty cool. I have 3x of these Headroom amps, so that would be a good basis for comparison.



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