teh COD4 thread (call of duty 4)
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Joined: Nov 2002
Posts: 12,422
From: Teh Phantom Zone
Car Info: 2013 Toyota Prius Plug In 2011 Toyota Prius
just gotta stick to good connections. the game is based on randomly selected p2p hosts with activision used for matchmaking. most of the time we are on decent connects, and if we get the chance to host we all have solid ping rates.
to help reduce lag, hardwire your ps3 to the router, or direct to the cable modem.
power cycle/reset your cable modem/router before every session online.
try not to have downloads/uploads active while playing online.
if your ping is still crap one thing you could try is asking your ISP to take off interleaving your line. it's an extra error check that is transmitted that also adds to latency, and i've read it helps out a ton with PC gamers and their ping issues. avg 135ms down to a solid ~30-40 ms...
to help reduce lag, hardwire your ps3 to the router, or direct to the cable modem.
power cycle/reset your cable modem/router before every session online.
try not to have downloads/uploads active while playing online.
if your ping is still crap one thing you could try is asking your ISP to take off interleaving your line. it's an extra error check that is transmitted that also adds to latency, and i've read it helps out a ton with PC gamers and their ping issues. avg 135ms down to a solid ~30-40 ms...
I always notice ed, baja and lawson with the low connection or bad.
I'm downloading stuff all the time and it appears I have no lag. Just wondering if anyone noticed if my ish is fubard
3 bars is ok to play with, 2 i die more and 1 i'll empty full clips into people and nothing happens. 've learned to play with lag tho, and ever since i switched playing on my curved 13" sdtv i think i've been playing much better (my samsung lcd had a few ms of response delay...)
There are 2 types of lag. Major that effects game play and Minor that is less noticeable, it slows down your ability to respond the the other guys action.
To see the effects of a milli second delay. Move your hand and blink your eyes at the same time. Notice much of your hand movement that you did not see.
This is the same effects of a slower network.
Don't worry about the headset. I'm going to get one later on to day.
Data rate:
Transfer rate is how much data can be carried. The difference between a 10 ft or 53ft trailer on a semi.
Ping and hop rate is how fast it gets there. (multi hop is like going to Vegas through Reno from L.A. : Direct hop is like taking the 15)
Even if you have a 3 meg line into the first isp router, your ping to the game server could still be too slow in the isp's network.
To see the effects of a milli second delay. Move your hand and blink your eyes at the same time. Notice much of your hand movement that you did not see.
This is the same effects of a slower network.
Don't worry about the headset. I'm going to get one later on to day.

Data rate:
Transfer rate is how much data can be carried. The difference between a 10 ft or 53ft trailer on a semi.
Ping and hop rate is how fast it gets there. (multi hop is like going to Vegas through Reno from L.A. : Direct hop is like taking the 15)
Even if you have a 3 meg line into the first isp router, your ping to the game server could still be too slow in the isp's network.
Last edited by Ichinobu; Jan 7, 2008 at 02:18 PM.
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9 to 5 mod
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From: Chavez Ravine
Car Info: 03 Impreza WRX
fragFX
****ty quality though my first unit was crap and had to be returned
no problems so far on my second one *knock on wood*
http://gear.ign.com/articles/799/799262p1.html
If I'm reading it correctly game stat are after the fact. It compiles the stats and updates a server.
That guy is just seeing another guy with a better ping rate then he. Ping rates are not static, it can change depending on network congestion and routing.
He is onto the right question but looking in the wrong direction. The stats can only be compiled after the game is complete, so it may be a moot point in reguards to demonware.
Testing to the host only validates his connection not the other guys connection. It would be virtually impossible to equal out all the ping rates because the variance in all the internet network connection. The best games can only be played on private networks or lan networks
I think it is in the network that is effecting him and everyone else:
The reason (network ping rate) is further validated because every one in on a PS3 console and is operating at the same speed. Unlike the PC world everyone is running on something different or could have a different processor, video card ect... this skews the scenerio data.
That guy is just seeing another guy with a better ping rate then he. Ping rates are not static, it can change depending on network congestion and routing.
He is onto the right question but looking in the wrong direction. The stats can only be compiled after the game is complete, so it may be a moot point in reguards to demonware.
Testing to the host only validates his connection not the other guys connection. It would be virtually impossible to equal out all the ping rates because the variance in all the internet network connection. The best games can only be played on private networks or lan networks
I think it is in the network that is effecting him and everyone else:
The reason (network ping rate) is further validated because every one in on a PS3 console and is operating at the same speed. Unlike the PC world everyone is running on something different or could have a different processor, video card ect... this skews the scenerio data.
I'm going to be like Morpheus and you guys be Neo's
Oh, I fell off the diet wagon again
I should have kept posting.


