Who has actually i-Link'd with GT3?

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Old Oct 20, 2004 | 11:08 AM
  #1  
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Who has actually i-Link'd with GT3?

I've heard that when i-Linking you cannot use your own, modified cars. Is this true?

Also, is it possible to have 2 players per console when i-Link'd?

jason
Old Oct 20, 2004 | 11:17 AM
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I have and yes you can use your own garaged cars...

it's only 1 player per console...

Tommy
Old Oct 20, 2004 | 11:27 AM
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schweet! thanx

any other i-Link tips or tricks appreciate!

jason
Old Oct 20, 2004 | 11:45 AM
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WTF, when I bought my PS2 last X-Mas it didnt have the i-Link! all I have are 2 USB ports on front! Whos dumba$$ idea was this??!! I hate SONY.
Old Oct 20, 2004 | 11:54 AM
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Originally Posted by Underscore002
WTF, when I bought my PS2 last X-Mas it didnt have the i-Link! all I have are 2 USB ports on front! Whos dumba$$ idea was this??!! I hate SONY.
I was reading up and it seems Sony did this to force you to buy the network adapter... what a load of crap. I'm pretty sure I got mine long before the network adapter came out so hopefully it wont be yet another required purchase.

You could always try and sell yours and buy an older ps2.

jason
Old Oct 20, 2004 | 01:08 PM
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How many games use the firewire besides GT3? My guess is not that many.
Its the same how they delete the port for the harddrive in the new PS2.
First PCMCIA is gone, then firewire, then the harddrive. Next they'll only give you one memory card port.

They did the same with PS also. The very first PS could use Svideo and RCA cables without those weird sony cables.
Old Oct 20, 2004 | 03:00 PM
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Lightbulb

There is a new version of the PS2 that is smaller and lighter than the current version, and is sold with the network adapter built in. Definitely a best-buy for GT4 if your current PS2 is breaking down!
Old Oct 20, 2004 | 03:55 PM
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Originally Posted by thebankman
There is a new version of the PS2 that is smaller and lighter than the current version, and is sold with the network adapter built in. Definitely a best-buy for GT4 if your current PS2 is breaking down!
You won't be needing the network adapter for GT4. It won't be playable online at first.

"At a press conference in Tokyo today(9/24/04), Sony Computer Entertainment announced that Gran Turismo 4 is tentatively slated to release in Japan on December 3rd, while the US and European release date is slated for December 14th.

The company also announced that despite constant rumors, the game will NOT feature online racing, although Sony is currently planning on including that feature in a version of the game that is slated to release sometime in 2005."

Last edited by SubyFi; Oct 20, 2004 at 03:57 PM.
Old Oct 20, 2004 | 04:38 PM
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You know... how hard would it be to write an i-Link server? Imagine being able to hook your PS2 up to your PC and run and tunnel PS2 i-Link data across the Internet to your friend's house?

All you'd need to do is back-engineer to protocol... no biggie... just enough to figure out how things are packetized and then write a tunnel. The only problem I forsee is speed... how much data gets transfered in an i-Link'd GT3 game? If its a lot, things could get laggy. If its just short and sweet packets of positional data it might not be a problem at all for to systems with unemcumbered 1.5/384 aDSL.

jason
Old Oct 20, 2004 | 05:20 PM
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mmboost, the nice thing about tunnels is that they don't really need to know what they are sending. You wouldn't need to do anything at all about the format of the data stream -- so long as you make the stream flow reliably.

As for how much data GT3 is sending, a typical save file is some 50k for 90 seconds of racing if I recall correctly. This data would be sent in real time, which would amount to about 500 bytes per second, which is slow. This is just an estimate based off of memory.

It would be real easy for linux to send this data over the net. I've worked on IP tunnels/chains from disperate networks before and they seem to work out fine. I haven't a clue how to do this on Windows though (which would make it ubiquitous).

I used to be a kernel guy for a major unix company. I think that the bay area would have plenty of talented people to make a project like this work out. If anyone is dead serious (as in they have time and are ready to dedicate it), let me know and I may be game. I can't garauntee that I would have the time to commit to this though.
Old Oct 20, 2004 | 07:09 PM
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Originally Posted by Aegon
I used to be a kernel guy for a major unix company. I think that the bay area would have plenty of talented people to make a project like this work out. If anyone is dead serious (as in they have time and are ready to dedicate it), let me know and I may be game. I can't garauntee that I would have the time to commit to this though.

Well, I'm not "dead serious", but I'd love to give this a shot. I wouldn't have the foggiest idea how to do it on WIndows either. The tunneling part is probably very portable, but we'd need a windows i/o programmer for the 1394 stuff eventually.

You game? Where are you located, btw?

jason
Old Oct 20, 2004 | 07:42 PM
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Originally Posted by mmboost
I was reading up and it seems Sony did this to force you to buy the network adapter... what a load of crap. I'm pretty sure I got mine long before the network adapter came out so hopefully it wont be yet another required purchase.

You could always try and sell yours and buy an older ps2.

jason
I bought the online bundled PS2, but I bought the PS2 specifically to play my friend in GT3, since I bought the PS2 I have played it maybe 10 horrs in the past year .

You probably already know but they have a program for the X-Box that lets you play online after connecting it to your PC, I did it with my buddies and it was kind of laggy (im on cable).
Old Oct 22, 2004 | 10:11 AM
  #13  
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Originally Posted by Aegon
mmboost, the nice thing about tunnels is that they don't really need to know what they are sending. You wouldn't need to do anything at all about the format of the data stream -- so long as you make the stream flow reliably.
I was thinking about this, and its in regards to my saying that we'd need to understanding the packetizing of the firewire, right? If so, I think we would need to make sure we send complete packets across the tunnel at a time because this would ensure less confusion for the recipient, especially considering the relatively long delays it will be seeing.

jason
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