Gran Turismo 5
#72
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Join Date: Oct 2006
Location: Hangin in Placerville youtube.com/rallydude1515
Posts: 11,892
Car Info: 1999 RS Coupé- 1995 Mazda Miata -KTM 300
5 years and we get flat textured leaves in a gutter? lol. Beautiful sunshine though, more real life less HDR
I hope there is an updated Deep Forest. Thats my fav. Trial Mtn is cool too, not as technical though.
sick a kart track!
All the pics have very nice tire marks. I hope they accumulative throughout a race and don't disappear!
I hope there is an updated Deep Forest. Thats my fav. Trial Mtn is cool too, not as technical though.
sick a kart track!
All the pics have very nice tire marks. I hope they accumulative throughout a race and don't disappear!
Last edited by kYLEMtnCRUZr; 09-16-2010 at 07:41 PM.
#73
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Join Date: Mar 2003
Location: East Bay / Pomona
Posts: 3,670
Car Info: '02 PSM WRX
I sure hope they don't have accumulated tire marks. If they already can't guarantee 60fps, I do not want/need any extra processing power and RAM to go towards something so unnecessary as showing excess tire marks.
The non-guarantee of 60 fps is extremely disappointing, especially with the annoying vibration/double vision/ or whatever you want to call it in GT4.
The non-guarantee of 60 fps is extremely disappointing, especially with the annoying vibration/double vision/ or whatever you want to call it in GT4.
#74
Registered User
iTrader: (6)
Join Date: Oct 2006
Location: Hangin in Placerville youtube.com/rallydude1515
Posts: 11,892
Car Info: 1999 RS Coupé- 1995 Mazda Miata -KTM 300
true, a tarmac stage wouldn't need it, but a dirt stage would benefit from accumulative ruts etc.
Sega has a crappy rally game for XBOX but catching a rut and railing a turn is pretty dang rewarding
Sega has a crappy rally game for XBOX but catching a rut and railing a turn is pretty dang rewarding