teh COD4 thread (call of duty 4)

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Old Jan 11, 2008 | 11:55 AM
  #826  
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Originally Posted by sigma pi
teh lag king has spoken

i hopped on to play one game and saw you on ichi

i was no good my back wouldnt let me play


im better today though so ill be able to carry the team tonight hahahhahaha jk
time warner cable finally fixed my damn line...now when i shoot it doesn't register 10 seconds later

JC needs to call and complain also hehe it sucks playing with 1-2 bars
Old Jan 11, 2008 | 12:13 PM
  #827  
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Ichi autoplay sounds great! Like a script of sorts..

Ok whos good at programming??

Hope you can hop on tonight mike... I have no plans this weekend, so you know what i'll be doing after 5:30 tonight
Old Jan 11, 2008 | 12:24 PM
  #828  
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Ube

we were down 195 to 25, came back and won 250 245.
Old Jan 11, 2008 | 12:48 PM
  #829  
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been having problems with TW as well... cable cut out twice last two days oO. probably maintanence or whatever.
Old Jan 11, 2008 | 01:12 PM
  #830  
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Originally Posted by laoba
time warner cable finally fixed my damn line...now when i shoot it doesn't register 10 seconds later

JC needs to call and complain also hehe it sucks playing with 1-2 bars
yeah he need to bandwidth test


ICHI: can we play at your work?

fast *** connections from what i hear
Old Jan 11, 2008 | 01:15 PM
  #831  
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pipeline HQ now in rotation

Old Jan 11, 2008 | 01:17 PM
  #832  
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thats 7 HQ spawns
Old Jan 11, 2008 | 01:30 PM
  #833  
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Originally Posted by Ichinobu
Ube

we were down 195 to 25, came back and won 250 245.
Damn Straight!!!!
Old Jan 11, 2008 | 01:41 PM
  #834  
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Originally Posted by UberMaus
Damn Straight!!!!
yeah that was a sick *** game. But those two dudes with the crezy prestige was leading the whole team
Old Jan 11, 2008 | 02:03 PM
  #835  
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dood i thought we were going to lose that game
Old Jan 11, 2008 | 02:22 PM
  #836  
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Originally Posted by theheckwithyou
dood i thought we were going to lose that game
Think positive!
Old Jan 11, 2008 | 02:25 PM
  #837  
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yea but it was teamwork that won that match for us! good job team!
Old Jan 11, 2008 | 02:26 PM
  #838  
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On HQ we need to make these steps second nature.
  1. locate
  2. assess
  3. clear
  4. capture
  5. protect

If you recall during the games we win. These 6 steps are executed.


Connections:
Ping and trace route to the game server are more important than the bandwidth (within reason).
Old Jan 11, 2008 | 02:39 PM
  #839  
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this is my strategy.. Run around and find people to kill..
Old Jan 11, 2008 | 03:09 PM
  #840  
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From: My beer needs an f5 button
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Originally Posted by Ichinobu
On HQ we need to make these steps second nature.
  1. locate
  2. assess
  3. clear
  4. capture
  5. protect

If you recall during the games we win. These 6 steps are executed.


Connections:
Ping and trace route to the game server are more important than the bandwidth (within reason).
This is true.... I was thinking of working on maps this weekend. As far as learning the names (or names of the closest landmark) of spawn points so once we locate, we can pass on the location easier.

Ed, can you point me to where you found all the maps?



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