Official Kill Zone 2 thread

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Old Mar 2, 2009 | 10:29 AM
  #46  
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killzone 2 is buggy hehe

Despite being intentionally designed as a "weighty, slower, more tactical first person experience," Killzone 2 is taking some flak for its sluggish controls. Producer Seb Downie had previously stated that "no changes [were] required to the system" with regards to last month's demo, but now that the final game is out, Guerrilla Games is changing its tune. Included in an official list of things to be patched, Downie notes that controller issues are being looked into: "Any possible changes will have to be carefully implemented and tested before being deployed though." This is a stark contrast in tone whereas the previous message implied that Guerilla would not alter anything -- they just might do something now.

As for the things that will definitely be patched, Guerilla has revealed it's working on bot solutions, network issues and other problems. Check after the break for the full list of fixes.

Taken directly from Official PlayStation Forums:

* Boost -- We've identified and fixed the bug to do with the boost medal not being awarded. It will go into a patch we are working on at present, but there is a workaround in the mean time to get it. Simply ensure that you are the Game Creator rather than client and you'll be awarded it.
* Network Errors/Honor Ranks -- We are also looking at fixing a good bunch of the network errors and are looking into the complaints about the Honor Ranks as well as a couple of other bits and pieces. We'll provide a list of fixes when we are close to releasing the patch.
* Bots -- We're working on a permanent solution for the bots stat padding and have some internal solutions that we're going to work on implementing. We'll let you know what those are when we've got the patch together and the solution implemented. We will NOT be wiping ALL stats and padders will be looked at individually by the moderators.
* www.kz.com -- www.killzone.com is being sorted out today to deal with the massive traffic it's been facing and hope to have some long-term solutions in place shortly. The stats are currently empty on the site and will be repopulated today.
* Controller Issues -- We have not stopped looking into the complaints and will see what we can do about it. Any possible changes will have to be carefully implemented and tested before being deployed though.
* Charge disarming -- We have identified the issue where sometimes the C4 charge in Search and Destroy will not disarm. Will be fixed with the next update.
* Shotgun Aim Assist -- Investigating the problem and will patch it up.
* Clan Games -- Sometimes the clan that does not turn up for a match is awarded the win under specific circumstances. Will be patched ASAP.
* Battle Replay for Map 8 - Corinth Crossing -- The BR on www.killzone.com is not quite right and will be fixed soon.
* Ignore list -- Was found not to be functioning correctly. Will be fixed in the next patch.
* Crashes -- Crash when using Saboteur disguise in certain situations. Will be fixed in the next patch. Infrequent crash when trying to start a game with an empty game name. Will be fixed soon.
* Medic/Assassination -- There is an issue with the Assassination target HUD icon displaying when playing as a Medic. Investigating and will be fixed.
Old Mar 2, 2009 | 10:52 AM
  #47  
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did u guys buy it yet?
Old Mar 2, 2009 | 10:59 AM
  #48  
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bah not the new COD
Old Mar 2, 2009 | 11:43 AM
  #49  
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i get it today!!!!
Old Mar 2, 2009 | 07:13 PM
  #50  
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killzone is awesome!!!!!
Old Mar 3, 2009 | 08:01 AM
  #51  
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i heard the controls are no good
Old Mar 3, 2009 | 08:17 AM
  #52  
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that is the only thing that bugs me but of you turn up the sensitivity it helps put a lot. What people are complaining is the game is designed to have a slight delay to mimic wieght. But they are going to be patching that and it will be gone. But once that it is fixed it will be a lot better. I couldn't put the game down last night. It is really good
Other than the controlls. Download the demo. I love this game even more the cod and the online is way better than cod
Old Mar 3, 2009 | 08:33 AM
  #53  
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ill be the judge of that
Old Mar 3, 2009 | 08:34 AM
  #54  
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I heard it had a couple problems, like friends lists not working properly, not displaying people online if they're playing single player

Originally Posted by Penny Arcade's Tycho
The Squad system they have in place isn't sufficient for their purpose. Like every other Goddamned thing in Killzone 2, the ability to create a Squad is a feature you unlock. Back when Frank Caron was writing for Ars Technica, he had it nailed to the wall: squadding is too important to have it managed the way it is. Bad Company sets up squads automatically, because they're the difference between winning a round and losing it. When you get (or give) a squad invite in KZ2, there's no way to respond to these requests while in the actual flow of play. The result is that, often, people aren't joining squads. When you do create a squad, it doesn't persist from round to round. There's also no party system, which would streamline this substantially. This stuff might not be a big deal for the dedicated clans the game was clearly designed to court, but for people who are trying to play a videogame for recreational purposes this ain't cutting it.

When Gabe came into the office this morning, he established that he really wanted to play Killzone with me, but it wasn't listing me as Online for him. He might have assumed that the weekend's intermittent PSN functionality had created this scenario, but the reality is that Guerilla Games did this by design. If you have a friend who is playing Killzone 2 in single player, they don't show in the game's own friends list. I was only playing the single player because I was waiting for a Goddamned friend to come on! No, no, and no.
Hopefully the patch fixes things/makes things easier?
Old Mar 3, 2009 | 08:51 AM
  #55  
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lame!!!

thanks for the heads up
Old Mar 5, 2009 | 09:54 AM
  #56  
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i beat the game already, time for multi-player. so i take it no one is buying this game?
Old Mar 5, 2009 | 09:55 AM
  #57  
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already? WTF...
Old Mar 5, 2009 | 09:58 AM
  #58  
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yeah it took me about 9 hr. it is so much fun! i couldnt put the game down.
Old Mar 5, 2009 | 10:09 AM
  #59  
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Originally Posted by pablo_her
i beat the game already, time for multi-player. so i take it no one is buying this game?

I'll get it as soon as I can free up some money.


I liked the demo and agreed, if you max out the sensitivity, the game play moves a lot faster.

What are the online modes?
Old Mar 5, 2009 | 10:44 AM
  #60  
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i played a little mutli last night, not to long only for like 5 min cause it was late. but online is really good!



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