View Poll Results: Should FPS games require more effort to get ammo?
Nope. I like it as is.



10
58.82%
Yup, that would be more consistent with other FPS defacto "rules"



5
29.41%
Waaaaahhh I don't have MW3 yet



1
5.88%
FPS? Ammo? I'm too busy playing puzzle games



1
5.88%
Voters: 17. You may not vote on this poll
FPS games: picking up ammo
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FPS games: picking up ammo
Most FPS games, like ModerWarefare3, are not realistic.
That being said, does anyone sorta wish that you needed to do something to get ammo? (besides just running over it)
I feel like it would add to the game if there was a "get ammo" keyboard key that you would need to press to actually obtain the ammo... and that it should take time to do so. After all, they seem to feel that it's important to limit to 2 weapons, that it takes time to switch between the two, time to reload, and larger weapons slow your running speed down. Why not ammo pick ups?
I feel the suspension of disbelief is broken when I've got 279/300 rounds of ammo and run over a dead soldiers gun and magically and instantly pull 21 rounds of it out and put it into a magazine ready to go.
That being said, does anyone sorta wish that you needed to do something to get ammo? (besides just running over it)
I feel like it would add to the game if there was a "get ammo" keyboard key that you would need to press to actually obtain the ammo... and that it should take time to do so. After all, they seem to feel that it's important to limit to 2 weapons, that it takes time to switch between the two, time to reload, and larger weapons slow your running speed down. Why not ammo pick ups?
I feel the suspension of disbelief is broken when I've got 279/300 rounds of ammo and run over a dead soldiers gun and magically and instantly pull 21 rounds of it out and put it into a magazine ready to go.
I think its jut as ridiculous that if you reload your gun with half the bullets used, that you get to keep those unused bullets. That's terribly unrealistic.
I played one game that was like that, I forget what it was. Whenever you reload, no matter how many rounds were left in the magazine, you lost those.
I played one game that was like that, I forget what it was. Whenever you reload, no matter how many rounds were left in the magazine, you lost those.
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I think its jut as ridiculous that if you reload your gun with half the bullets used, that you get to keep those unused bullets. That's terribly unrealistic.
I played one game that was like that, I forget what it was. Whenever you reload, no matter how many rounds were left in the magazine, you lost those.
I played one game that was like that, I forget what it was. Whenever you reload, no matter how many rounds were left in the magazine, you lost those.
In Uncharted series, you have to at least pick up the gun to get the ammo from it. This is the system I think is more appropriate for the MW series and FPS of the like.
Last edited by chimchimm5; Nov 10, 2011 at 04:02 PM.
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No no I'm not looking for realism, I'm saying that requiring a keypress and time to pick up ammo would be more consistent with the other "rules" the FPS impose; IE 2 gun limit, reload delay, switch weapon delay, run speed, etc.
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It all depends on the game you play. If you want something with better realism, Ghost Recon (especially the first ones) Armed Assault, etc are better choices.
But wishing for COD to be more realistic is silly. It is a FPS game in the original style. Run, shoot, get another gun, run and shoot some more.
But wishing for COD to be more realistic is silly. It is a FPS game in the original style. Run, shoot, get another gun, run and shoot some more.
i run out of ammo a lot in mw3 so i just pick up other peoples guns until i run out of ammo in that one repeat process, which you have to push a button to pick up a weapon
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uhm... what button would you press? I could understand on a wasd you could use another key but.... since...
A=Jump
B=Crouch/Prone
X=Reload/Pick Up Weapon
Y=Change Weapon
R-Bumper=Frags
L-Bumper=Tactical Nades
R-Trigger=Shoot
L-Trigger=ADS
Hmmmm.... What button to sacrifice?
A=Jump
B=Crouch/Prone
X=Reload/Pick Up Weapon
Y=Change Weapon
R-Bumper=Frags
L-Bumper=Tactical Nades
R-Trigger=Shoot
L-Trigger=ADS
Hmmmm.... What button to sacrifice?
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